Sunday, April 7, 2013

Phun with Physics

Following up on my last post, I played around with the physics gun class. I also figured out how to add actors influenced by physics (KActors, thanks to the example map that helped me figure it out). Not too long after... voilĂ ! I managed to use the physics gun class properly, as the picture here tries to show (but it kinda fails at it, a video would be better).

Box flying thanks to the awesome gun (I used the rocket launcher visuals)

Now I just have to customize the functionality to have the guns I need... and then I can move on to The Rest!

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